Tuesday, August 28, 2012

Supreme Commander 2 Review (2011, RTS)

Sequel to the epic scaled strategy game Supreme Commander

Graphics -8
Sound -8
Gameplay -7
Difficulty -8
Overall - 8



In 2008 Gas powered games introduced us to a new genre of strategy that allowed us to wage large scale open warfare on land, sea and air.  That was the core of Supreme Commander (SC)... That was what made it so good and addictive. Hence it may be no surprise that SC2 may fail to meet your standards as it seems to deviate slightly from this very important core element.

Expected to meet the high standards of its predecessor SC2 is a Real Time Strategy (RTS) game set in the distant future where 3 warring factions battle it out for universal supremacy. A huge difference in SC2 is the removal of 1st and 2md tear units from the game. Many felt that it was a unnecessary component of SC and the game devs have designed SC2 with a much more limited amount of units. The three sides all have unique units, but these are more or less the same  with some minor adjustments. Buildings and another tear of units named "Experimentals" however are very different from faction to faction.


 Expect to see some familiar and unfamiliar units
The campaign it self is nothing to write home about. With a decent storyline continuing on from where the previous game left off , it acts more of a necessary evil that binds the single player campaign together. Graphics, Sounds and Controls and Camera do not provide anything out of the box but are good enough and can be scalable on even low end systems.  Multilayer and skirmish modes add some replay value but again there's nothing new or unique about them. These make the game a stable and enjoyable one however its not without its flaws.

One of the biggest disappointments for me was that many of the SC2 missions have omitted sea based strategy. So your basically stuck with using both land and air units for your warring needs. This puzzles me a lot as i believed sea based warfare was one of the best selling points of SC. Furthermore the scale of battles have been toned down. So if you were expecting to see battles larger than those in SC (Or at least on a similar scale) then again you might be disappointing. Now these might not be noticeable for someone who is new to the series but as a hardcore fan its difficult not to notice them.

The Bottom line
Whether you are a fan of the series or not Supreme Commander 2 is a game that you should  play if you love RTS games.

Tuesday, July 13, 2010

Avancast : Rise of the mage Review (2007, Roleplaying)



Reminds you of Never Winter Nights...But its not Never Winter Nights

Graphics - 7
Sound - 7
Gameplay - 6
Difficulty - 7
Overall - 6.5

Avancast : Rise of the mage, is a action based roleplaying game developed by lighthouse interactive. One of the first things that you notice about it is the fact that it seems very unfinished. You also get the a very familiar feeling as you play the game for in certain ways it resembles the Never Winter Nights games. However it is a far cry from the supreme quality that Never Winter ever was.


It looks like NWN.... But it aint NWN

The game is about a young wizard studying in .... well you guessed it... magic!. And of course the game deals with how that young wizard is able to utilize his training and face the dangers of the world while at the same time trying his very best to realize his destiny.

While the graphics and sounds are pretty decent they arn't mind blowing. The story it self is somewhat interesting but again fail to deliver that finishing touch that would have made it a lot better. The gameplay is all about spells... lots and lots of spells. And due to this the game can be feel a little awkward as it tries to mix the action elements of a traditional D & D game with spell casting.



The Bottom line
Avancast, does have the potential but it falls short of being a truly great game.


Wednesday, September 2, 2009

Demigod Review (2009, Statergy)

A game worthy of gods....... not quite

Graphics - 8
Sound - 8
Gameplay - 8
Difficulty - 8
Overall - 7
Demigod is a very interesting new game, produced by "Gas powered games". The people who brought you games like "Space Siege" , "Supreme Commander" and "Dungeon Siege".

Demigod has a variety of new concepts and ideas that you cannot find in a lot of games. You choose from one of eight hero characters called demigods, And through a tournament you and your fellow worshipers must battle the other gods to become the One true god.

The tournament is fast and furious.

The tournament consists of 8 rounds, Each having 2 sides. The dark side and the light side. After each round the gods change teams such that it is likely that your teammates in the current round would be your opponents in the next round.

The tournament it self is fast, fun and requires a lot of quick thinking. After each round each god gets points allocated to them. The number of points earned depends on the achievements made during that round. From capturing critical points to buffing up your god with items each round in the tournament can be a lot of fun. But alas this fun doesn't last long, with each round ending up in about 20 minutes and the entire tournament only having 8 rounds you can play through the entire game within a matter of hours. Having said that Demigod offers decent reply value as all the gods have different abilities and attributes.

The Bottom line
Although its more or less classified as a RTS game, Demigod dishes out a more of a arcade gaming experience and is likely to appeal fans of both arcade style gaming and RTS based gaming.


Thursday, August 6, 2009

Red Alert 3 : Uprising Review (Statergy, 2009)

Red Alert is back with a bang.

Graphics - 8
Sound - 8
Gameplay - 8
Difficulty - 8
Overall - 8.5
Command & Conquer RA 3 was a disappointment for me, Cartoon characters, Childish jokes and a less than appropriate story line made me wonder if its expansion would be just the same. But to give credit to the developers the second edition of RA3 is a hell of a lot better.

The first thing to note here is the significant improvement in the AI. Even in the medium difficulty level the AI will challenge you to the fullest. The graphics and soundtrack also have been improved. Apart from the minor glitch such as "On screen tearing" and the occasional solder walking under water during a cut scene everything else seems to be in good shape. The Story board also has some significant changes to it and you feel as if the game has a much more sense of seriousness to it than its previous installment. And while the campaign it self is very short the game makes up by having missions that are fairly long. Each faction also has a new set of units. However some of these units provide to sense of imbalance to the game.

Red Alert is back with a bang
The expansion also has the Co - commander mode removed from it. And it also has 2 additional game types within it. The "Challange" campaign and "Yorikos" campaign. Both these campaigns have no effect on the games main story line, and although the "Challange" campaign seems a little out of sort "Yurikos" campaign feels more like a game within a game and is much more entertaining.

The Bottom line
RA3 Uprising is a must for all fans of the series. The game may have its shortcomings, but compared with the pleasure that it provides these shortcomings are negligible.